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Technical Discussion / Start Menu Dysfunctional in Windows 10 Fall Creators Update
« Last post by Darchind on January 20, 2018, 10:30:31 AM »
For anyone having problems with the start menu being unresponsive in Windows 10 since the Fall Creators Update:
  • Regedit
  • Navigate to [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\WpnUserService]
  • Double-click on Start entry
  • Change value to 4
Call of Duty: WW2 / Re: COD WW2
« Last post by Merantle on December 01, 2017, 02:52:43 PM »
I would've rather had WaW 2 with Treyarch. I'll give it a 6/10. It's another Call of Duty game. So authentic, I think the servers are from WW2.
Call of Duty: WW2 / COD WW2
« Last post by Skoal on November 11, 2017, 01:37:43 PM »
As expected this game is extremely fun and beautifully designed. The games feel like nice long games but never too long. The modes in the game and the new headquarters function to pick up challenges and orders are awesome as well. They have ranges to learn your guns better so it isn't a use it and find out mentality. The scorestreak class room teaches you what streaks to use to your play style and how to make you better and how to chain them. There are some laggy people you tend to play with and the occasional hit mechanic. That's one reason I give it 9/10.

Star Wars Battlefront (DICE) / Has Cheating Gone to Critical Mass?
« Last post by Darchind on October 26, 2017, 12:38:19 AM »

In the thread linked above, a number of players in EA Games' official community for Star Wars Battlefront discuss the cheating epidemic that has plagued Star Wars Battlefront since its release. They also stress the lack of attention, on EA Games' part, for the integrity of the game product.

There are two types of cheaters, in my experience.

There are cheaters who cheat for perhaps sociopathic reasons. By cheating in a video game, they can grief other players, and then revel in the fact that other players are unable to retaliate. In their demented minds, this gives them a sense of power over others. Command and control is their end goal, nothing more. Typically, because they do not have control of their respective situations in their offline lives, they hope to gain control over their respective situations in their online experiences. Cheating, as with aimbots and wallhacks, is just a means to attain that control.

On the other hand, there are cheaters who moderate themselves; pretending not to cheat, and even going to great lengths to recuse themselves from any allegations of cheating. These are the supreme egotists, the ones who crave adulation and self-validation from others. They hope to convince others they are inherently "good" at the game, and that anyone who accuses them of cheating, despite the empiricism in aimbot usage, is just salty.

Like everyone else in our organization, I am all too familiar with the latter, having worked to expose, defame, and delegitimize them for almost twenty years.

Many players, like myself, have opted to not purchase Star Wars Battlefront II for fear of the same case of EA Games' lethargy recurring once the game reaches a certain age (one year, at best) and becomes dated. That has been EA Games' attitude with regard to Star Wars Battlefront, and it will likely be EA Games' attitude with regard to Star Wars Battlefront II.

EA Games must not feel any obligation to protect the integrity of its products when it has (1) a monopoly on the Star Wars license and (2) reassurance that many consumers will foolishly buy their games regardless, so long as the Star Wars label is applied.

The only way to punish such arrogance (though, EA Games has made no official statement, even if the above is conclusive of their position) is to boycott their products.
Star Wars Battlefront II (DICE) / Re: Battlefront II Has a Pay-to-Win System Afterall
« Last post by Darchind on October 23, 2017, 08:56:07 AM »
Let me also add, there are still plenty of free-to-play games that are also microtransaction-driven. The key point being that unlike Star Wars Battlefront II, they do not have an initial $59.99 price tag. With Star Wars Battlefront II, the consumer is ultimately paying for the Star Wars name and for eye candy.

There is potential for a blowback, in my opinion. Star Wars Battlefront, the first game, may actually see a resurgence in its population once players deduce that it is far more cost friendly than the second game and it is more loose and less constrictive.

The same phenomenon has already occurred with regard to Call of Duty: Modern Warfare versus all of its successors. Players have repopulated Call of Duty: Modern Warfare in rejection of less than desirable things done to the newer titles.

Ironically, the deficiencies of the second game compel my newfound appreciation for the first, when all I could previously do was complain about the first game's shortcomings.
Star Wars Battlefront II (DICE) / Battlefront II Has a Pay-to-Win System Afterall
« Last post by Darchind on October 23, 2017, 08:48:55 AM »

Highly evasive response from the art director of the Star Wars Battlefront II campaign. He seems to want to focus on the alleged balance that the star cards and loot crates bring to the game, rather than address the question of microtransactions being the only efficient means for the acquisition of those things.

Aside from EA Games' general ineptitude with regard to quelling the cheating epidemic that has plagued all of its games, this is just another reason I am glad that I have canceled my preorder of the game. The first Star Wars Battlefront game is actually better, in my opinion, for all its flaws, now that I am aware of the microtransaction-driven nature of the second.
Star Wars Battlefront II (DICE) / Preorder Canceled
« Last post by Darchind on October 21, 2017, 08:08:56 PM »
I have canceled my preorder of Star Wars Battlefront II by DICE.

As of today, a new wave of client hacks has swept the game. Each and every session I joined had an aimbotter, an ESP'er (wallhacker), or someone using a no-clipping hack to float in the air and move at impossible speeds. If Star Wars Battlefront is this susceptible now, the second game is bound to be susceptible as well.

Client hacks have grown increasingly more sophisticated, and it is impossible for any game source to be "perfectly" secure against them. Corporate arrogance seems to be adamant in its reliance on such mundane excuses for "countermeasures", nonetheless.

As PC games continue to trend toward a public server model controlled by games' respective publishers, the more vulnerable players are to the abuse of disruptive entities. Until EA Games allows players to lease or host their own private servers, I want nothing more to do with their products.

EA Games is not necessarily apathetic with regard to the problem. EA Games is simply incapable of solving the problem. No developer can solve the problem. Only players can. This is why the private hosting model of the past worked so well. Dedicated server files were released publicly, and players took those files and setup their own servers that they policed, compelled largely by the hard earned money they paid for it.

I singlehandedly kept a Call of Duty 4: Modern Warfare server virtually cheat-free in 2011 through 2012. Anyone who used client hacks of any sort were banned without any reluctance on my part.

Needless to say, fuck equality. What we need is security, and only we, the player community, can provide it for ourselves.
Government & Politics / Re: The Left is Beaten & Should Go Away
« Last post by Darchind on October 19, 2017, 07:16:23 PM »
I see what you mean when you juxtapose the liberal Democrats and elitists of the likes of Apocalyptic Reign. They both endeared their respective facades more than they cared for any semblance of honesty about their methods. For them, it was never about what was true, but what could be proved.
Government & Politics / Re: The Left is Beaten & Should Go Away
« Last post by Darchind on October 19, 2017, 07:13:59 PM »
I wouldn't say the problem you ascribe to AR was ever specific to AR. It was specific to that whole full force community. GE had its share of problems as well. Those problems mostly concerned the ambitions of certain leaders in the GIA and GIN factions, which were never intended to be factions at all. GIA and GIN only became factions as a result of the internal power struggle that plagued GE since its inception.

A number of us survived what those outside of our circle considered to be our "demise". But I always remind people, GE was never a clan or an association because it was never a product of the galvanization of players who merely shared common interest in a game. It was, is, and always will be an idea, an idea founded in rebellion against the status quo.

Unfortunately, as game trends have shifted toward public servers rather than private hosting, as well as toward proactive policing by game developers and moderators, there has been less of a necessity for GE's cause. In many ways, you could say that we somewhat lost our air amidst the current trends, though not our ideals.
Government & Politics / Re: The Left is Beaten & Should Go Away
« Last post by Pivot on October 17, 2017, 10:22:13 PM »
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