Author Topic: GE History (New Version)  (Read 62 times)


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GE History (New Version)
« on: July 04, 2019, 01:04:49 AM »
This is my new draft of our organization's history, spanning from 1999 to 2019. I have done away with the fiction-based, sensationalized versions of the past. This new version is told from my personal perspective. The events themselves are told exactly as they were over the past twenty years. I will be making updates to these texts as I go.


During the height of the Dotcom Boom (c. 1999), online multiplayer gaming was predominated by competitive, free-for-all style deathmatch titles. Like many, I was drawn to PC platform titles, especially those of the Star Wars genre. The Star Wars: Episode I, The Phantom Menace movie’s release sparked a cult-like following. Its video game equivalent, by the same title, was among my first inspirations in online gaming. Having liked both the movie and the video game so much, I searched for similar titles and found my way to the trial versions of Jedi Knight: Mysteries of the Sith and Jedi Knight: Dark Forces II, which required registration on the MSN Gaming Zone, the center of all online multiplayer gaming of the time.

Like many people on the MSN Gaming Zone, I found solace in the digital interactions I had with other players. I was befriended by an individual who used the screen name _Raziel_. He shared my intrigue in Star Wars canon and its light and dark side allegories. We met another friend along the way, who used the screen name Sindel_ and formed a guild called The New Sith Empire. Our guild was short-lived, however, as both _Raziel_ and ¬Sindel_ would each follow their own paths.

Imperial themed and Jedi themed guilds (colloquially referred to as “clans”) were the dominant trends in Jedi Knight: Dark Forces II. They formed the base of the player community, which distinguished the heroes and villains among its members based on who was most liked versus who was least liked. The popularity contest became ever clear to me when SL_Darkk, an individual I bested in a few meaningless duels, lashed out at me in the public lobby. New to this kind of adversity online, I rushed to defend myself; I was outnumbered by the player community, and people I had called friends took his side with little to no question. I decided on that day that I have my revenge. I would become more than just an anathema. I would be as a curse upon them and become the embodiment of everything they hated.

I toyed with the alias “Darth Reaper” and similar handles in my effort to concoct a new identity that played on roleplayer trends. _Raziel_ suggested that I reminded him of a dark angel, persuasive yet clandestine and sinister. The name “Darchind” (pronounced “Dar-shind”) soon occurred to me. It was a clumsy yet catchy anagram for that very thing, a dark angel, especially since my becoming persona non grata could be likened to the fall of Lucifer according to biblical allegory. Like Lucifer in the Old Testament, I would not lower my standard or stray from what is true in order to appease the majority.

This inception period of the Darchind persona prompted me to decide that in order to be an effective villain and fulfill my oath of vengeance, I would have to project the image of a Sith Lord and maintain relevance to the Star Wars theme. I also decided that I would need to look for others like me and raise an imperial themed guild, conveying my image as an oppressor. _Raziel_ and I formed a new guild called The Dark Empire, inspired by fiction from the Star Wars expanded universe. Though we recruited others, there seemed to be nothing unique about anything we did. The Imperial Sith Council, as we called it, comprised of myself, _Raziel_, Shrider (later renamed Tahlren), Fanthom, Nocturne, Fett, Reaper, Charizard, and Morpheus. We waged war on groups such as the Jedi Guardians (JG) and the Ultimate Destroyers (UD), but we did not seem to have a purpose. Our council assembly sought to do exactly what the other groups were doing: to pretend to be characters of fiction, lead disciples, and in the end accomplish nothing. It became increasingly clear to me that we needed a higher purpose.

Updated 7-4-19:

Among the most prominent imperial themed guilds on the gaming zone was the Avatar Empire (AV). Its multi-gaming platform enabled its leader, Lord Avatar, to sustain a sphere of influence that spanned across multiple games, most of which were in the Star Wars genre. I frequently found myself annoyed with his organization's presence, all the while admiring its structure. His organization's structure would be one of three major inspirations that I would draw from in shaping my own organization.

Emperor_Sidious' "alliance of clans" concept for his own organization, which he plainly called The Empire, was the second of these inspirations. Unlike Avatar, who preferred to subdivide his organization into multiple divisions, Sidious preferred a central government presiding over a network of guilds that followed his directive. Their purpose was moot, however, as they aspired to accomplish little more than to live out fantasies driven by Star Wars expanded universe canon. Sidious took notice of our membership base's growth at some point in fall 1999. He sent his deputy, Dark_Appr_Luke, along with COMS_Cable, NE_Kir_Kanos, as well as other minions of his to interrupt our war with the New Sith guild, a guild formed by Sith_Legend, who was formerly darth_hard_butt, a recruit of mine when Raziel, Sindel, and I had the New Sith Empire guild. Sidious also reached out to the Jedi Guardians (JG), the Ultimate Destroyers (UD), and virtually anyone with whom we were on belligerent terms. During our war with Sidious' organization, we became aware of the existence of cogs, modified versions of Jedi Knight: Dark Forces II's .cog extension files that enabled illicit exploits such as toggle god mode, extended lightsaber hitbox range, and the infamous everfade, which targeted a player and fragged them repeatedly in rapid succession. Supplied by acclaimed hacker EAH_Triscuit, we engaged Sidious in a psychological war that was fought on two fronts: politics and cheating. We eventually found our winning edge when we convinced his supposed finacé, CRK_KittyKlaws, to turn on him. Distraught, he claimed she should have been proud for "accomplishing what no one else could accompish", that she "killed Sidious". Sidious challenged me to one final duel at the Bespin Mining Station map, where I defeated him 4-0. He abdicated after the duel and never showed himself again. He was never legitimately skilled, but it certainly felt as though he was not trying, I thought.
« Last Edit: July 07, 2019, 08:42:42 AM by Darchind »